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Reddit starcraft remastered
Reddit starcraft remastered




reddit starcraft remastered

At this critical stage of the game, it takes finesse and confidence to compete against the stronger melee zealots and zerglings, who will quickly kill your small numbers of marines if they can get close. If you choose a different early game strategy, marines become your lone defenders. Proxy barracks make these early game strategy faster, riskier, but even more decisive. A siege tank (if you still have time) or additional marines can provide increased pressure against the sunken colonies and threaten a win. This play is very common against the zerg before mutalisks or lurkers can be produced, with the goal of forcing the opponent to waste money building defensive sunken colonies to prevent off the attack, at no cost to the terran. If the terran goes supply depot, barracks x2, refinery, and academy, the first medics can assist a very dangerous attack as well. In the early game, a single marine and SCV can start a dreaded bunker rush. Marines have strategies available throughout the early, mid, and late game. Setting up marine groups with hot keys may provide the necessary reaction time to avoid and outmaneuver the enemy. Additional support may be needed to produce favorable conditions to resume the infantry attack. The medics will chase after the marines on their own to heal them. When encountering burrowed lurkers or defilers about to attack through dark swarm, stim the marines and retreat immediately. As marines are fragile an ability to quickly fall back from such threats can destroy a MnM group MnM micro is one of the most difficult challenges in the game. The effectiveness of the marines is reduced against very strong enemy attacks that overwhelm the medics' healing. Attack moving a combined group of marines and medics may be tricky since the medics may "charge" ahead when the marines stop to fire the medics only stop if a unit requires healing.

reddit starcraft remastered

In addition to researching stimpacks and acquiring medics, U-238 also enhances the marines lethality.Īgainst lesser opponents, using attack move is sufficient to bring the marines to bear the marines should focus fire on stronger units. The infantry groups may block chokepoints and counter air harassment they are a useful component to a combined-arms force. This can be considerable as marines are cheap and plentiful. Marines are commonly partnered with medics in the strategy " MnM." The medics allow a more liberal use of stimpacks, which greatly enhance the marines' damage output. Marines become available to the player in the campaign with the mission " Wasteland" in Episode I and " First Strike" in Episode V. Infantry upgrades throughout the game increase the marines' effectiveness by 50%, giving them one of the biggest boosts in the game. In Brood War, medics exponentially increase the effectiveness of marines since stimpacks can be used more liberally, and damage can be healed. Stimpacks further increases their effectiveness by greatly increasing their movement speed and reducing their cooldown to almost nothing, at the cost of 10 hit points, enabling marines able to dish out a surprisingly large amount of damage before being killed. They do normal damage, making them useful against all types of armor, and are even more effective in large numbers. Compared to the zealot and the zergling, the marine is medium cost, is the only one with a ranged attack, and can even hit both ground and air units. The marine is the most versatile tier 1 unit in the game.






Reddit starcraft remastered